Post by Count Tuna on Jan 2, 2011 0:37:37 GMT -5
Or Celerity 4 as a gift if you buy a package deal or something.
The current powers are good, except a few need some tweaking.
-Telepathy, should just be removed and added into the game with just 2ap usage.
-Shadows, A fourth Level of shadow should be added, this will put you in deep shadows in 24 Hours After you gone into shadows . And those who have no Shadow power's don't have the luxury of ever going into Shadows.
* Note : A weapon should be able to counter-act this effect so that there is less people hiding in shadows during a war. (Weapon Name)- Most costly weapon of all, Depending on your Shadow Power the weapon will bring you out of shadows for a period of time. example : Shadow 1 ( 12 Hrs) Shadow 2 (6 Hrs) Shadow 3 (3 Hrs ) and Shadow 4 ( 1 Hr ) . The weapon can only be used once on the same individual for a 24 hour period.
Thievery / Perception should work hand in hand. Can't tell you how many times Tuna has robbed a "yellow" pire to only get 20 coins. its stupid. And same should apply to Hunters. The harder the hunter, the higher the coins and damage the different the color.
On the coin issue...I have a few ideas for powers for that.
I mentioned Sanguination to Alex as an RB ability, but I agree with him...it's one that would be abused by the current powers. But, I think if everyone starts on an even keel, that it would be fair.
3 levels - Each level reduces necro cost by 5 coins per pint. A quest for each level. Each level has a required blood amount to take the quest.
I'd like to see something that gives you more coin from humans and hunters or possibly different types of NPCs [only a few] that you can chase for varied coin amounts.
I'd like to see charisma POSSIBLY increased in efficiency or more levels added. However, I don't think that outright changing coin output would work.
I'd also like to see another level or two of suction [but def not more than that].
I like the other ideas, peasy and will think up some more.